🌙 Game Refinement Features Demo

Experience the new movie-like dream progression, memory collection system, dream companion bonding, and time-capped combat with automatic player intent fallbacks.

🎯 New Features

🎬 Movie-like Pacing

Dreams progress through prepare → buildup → climax → resolution phases, creating a cinematic narrative flow.

✨ Memory Collection

Discover collectible memories during exploration. Each memory has rarity, power levels, and unique properties.

🧝 Dream Companions

Bond with surreal creatures that assist you. Companions evolve and gain new abilities through shared experiences.

⏱️ Time-Capped Actions

Combat turns are time-limited. Players can set intents that trigger automatically if they don't act in time.

🤖 AI Memory Rewards

The AI dream master rewards players with memories based on engagement and narrative choices.

🎭 Enhanced Combat

Combat remains narrative-focused but now includes companion abilities, memory-powered actions, and surreal flavor text.

Interactive Enhanced Combat Demo

Experience the enhanced features in action: memory collection, companion bonding, and time-capped actions.

🌙 Enhanced Dream Combat Demo

Experience movie-like pacing, memory collection, and companion bonding

Mock AI Fallback

Dream Walker

Name: Jordan
Role: dream_walker
Token: memory_crystal

Dream Companion

Name: Windwhisper
Type: wisp
Bond:
65%

Dream Phase Progression

prepare
buildup
climax
resolution
Intensity: 45% • Memory Opportunities: 2

Encounter Segments

01story[prepare]resolved
02puzzle[buildup]pending
03mini boss[buildup]pending
04recovery[buildup]pending
05story[buildup]pending
06story[climax]pending
07boss[climax]pending

Enhanced Features Demo

  • Memory Collection: Discover and collect memories during exploration
  • Dream Companions: Bond with surreal creatures that assist you
  • Turn Timing: Time-capped actions with automatic intent fallbacks
  • Phase Progression: Movie-like dream flow through distinct phases
  • Enhanced AI: Memory rewards and companion-aware responses
Narrative HUD
Player
Environment
Narrative

🔧 Technical Implementation

New Schema Types

  • Memory - Collectible items with rarity, power, and metadata
  • DreamCompanion - Surreal creatures with abilities and bond levels
  • DreamPacing - Phase progression system for movie-like flow
  • TurnTimer - Time-capped actions with intent automation

Enhanced Signals

memory_discovered companion_manifest phase_transition intent_trigger companion_assist memory_enhanced bond_strengthen auto_action